devdaily home
|
apple
|
java
|
perl
|
unix
|
directory
Enter your search terms
Submit search form
web
devdaily.com
Up:
java_oo
Previous:
java_oo
Next:
1. Day 1: Object-Oriented
Contents
1. Day 1: Object-Oriented Software Development
1.1 Credits and Other Material
1.2 Why OO?
1.2.1 Benefits of object-oriented programming
1.2.2 Symptoms of software development problems
1.2.3 Root causes of project failure
1.2.4 Software development best practices
1.3 Introduction to OO concepts
1.3.1 Encapsulation
1.3.2 Inheritance
1.3.3 Polymorphism
1.3.4 Abstraction with objects
1.3.5 Message passing
1.4 UML summary
1.4.1 Standard diagrams
1.5 Object Oriented Software Development
1.5.1 Why have a process?
1.6 The Rational Unified Process (RUP)
1.6.1 Inception phase
1.6.2 Elaboration
1.6.3 Construction phase
1.6.4 Transition
1.7 A sample process
1.7.1 Domain modeling
1.7.2 Use case modeling
1.7.3 Robustness analysis
1.7.4 Interaction modeling
1.7.5 Collaboration and State Modeling
1.7.6 Addressing Requirements
1.7.7 Survey of Design Patterns
1.8 Agile Methods
1.9 The Agile Alliance
1.10 Introduction to Extreme Programming
1.10.1 Risk: The Basic Problem
1.10.2 Four Variables
1.10.3 The Cost of Change
1.10.4 Four Values
1.10.5 Basic Principles
1.10.6 Back to Basics
1.10.7 The Solution
1.11 OO Summary
1.11.1 OO Concepts
1.11.2 UML
2. Day 2: The Java Programming Language
2.1 Introduction
2.1.1 Chapter objectives
2.1.2 Java design goals
2.1.3 What is Java?
2.1.4 How/where to get Java
2.2 First Steps with Java
2.2.1 Java Commands and Utilities
2.2.2 A first application
2.2.3 main
2.3 Variables, constants, and keywords
2.3.1 Primitive data types
2.3.2 Literals
2.3.3 Constants
2.3.4 Reserved keywords
2.4 Arrays
2.5 Strings
2.5.1 String objects
2.5.2 StringBuffer class
2.6 Comments and Javadoc
2.6.1 Types of comments
2.6.2 Javadoc comment tags
2.6.3 A comment example
2.6.4 Notes on Usage
2.7 Flow control and loops
2.7.1 Introduction
2.7.2 Objectives
2.7.3 Statements and blocks
2.7.4 if-else
2.7.5 switch
2.7.6 while and do-while
2.7.7 for
2.7.8 Labels
2.7.9 break
2.7.10 continue
2.7.11 return
2.7.12 No goto Statement
2.8 Classes and objects
2.8.1 Introduction
2.8.2 Objectives
2.8.3 A Simple Class
2.8.4 Fields
2.8.5 Access Control and Inheritance
2.8.6 Creating Objects
2.8.7 Constructors
2.8.8 Methods
2.8.9 this
2.8.10 Overloading methods
2.8.11 Overriding methods
2.8.12 Static members
2.8.13 Initialization Blocks
2.8.14 Garbage collection and finalize
2.8.15 The toString() Method
2.8.16 Native Methods
2.9 Methods and parameters
2.9.1 Methods
2.10 Extending Classes
2.10.1 Introduction
2.10.2 Objectives
2.10.3 An extended class
2.10.4 A simple example
2.10.5 What protected really means
2.10.6 Constructors in extended classes
2.10.7 Overriding methods, hiding fields, and nested classes
2.10.8 Marking methods and classes final
2.10.9 The object class
2.10.10 Anonymous classes
2.10.11 Abstract Classes and methods
2.10.12 Cloning objects
2.10.13 Extending classes: how and when
2.10.14 Designing a class to be extended
2.11 Interfaces
2.11.1 Introduction
2.11.2 Objectives
2.11.3 An example interface
2.11.4 Single inheritance versus multiple inheritance
2.11.5 Extending Interfaces
2.11.6 Implementing Interfaces
2.11.7 Using an Implementation
2.11.8 Marker Interfaces
2.11.9 When to Use Interfaces
2.12 Exceptions
2.12.1 Introduction
2.12.2 Objectives
2.12.3 Creating exception types
2.12.4 throw
2.12.5 The throws clause
2.12.6 try, catch, and finally
2.12.7 When to use exceptions
2.13 Packages
2.13.1 Introduction
2.13.2 Package Naming
2.13.3 Package Access
2.13.4 Package Contents
2.13.5 Examples
3. Day 3: Standard Libraries & Server-side Programming
3.1 Objectives
3.2 IO: Streams and readers
3.3 Java networking
3.3.1 Introduction
3.3.2 Socket
3.3.3 ServerSocket
3.3.4 ServerSocket lifecycle
3.3.5 URL
3.3.6 URLConnection
3.4 Threads
3.4.1 Objectives
3.4.2 Applications without multiple threads
3.4.3 Thread states
3.4.4 Creating a threaded class with thread
3.4.5 Creating a threaded class with the runnable interface
3.4.6 Thread methods
3.4.7 Thread references
3.5 JavaBeans
3.6 Remote Method Invocation (RMI)
3.7 Java Native Interface (JNI)
3.8 Collections framework
3.8.1 Lists
3.8.2 Maps
3.8.3 Collection Utilities
3.9 Internationalization, localization, and formatting
3.10 HTTP protocol
3.10.1 Request and Response
3.10.2 Cookies
3.11 Servlets and JSPs
3.11.1 Objectives
3.11.2 Introduction/Background
3.12 Servlets
3.12.1 Objectives
3.12.2 Servlet basics
3.12.3 HelloWorldServlet
3.12.4 Servlet lifecycle
3.12.5 HTTPServlet
3.12.6 HTTPServletRequest
3.12.7 HTTPServletResponse
3.13 JavaServer Pages
3.13.1 What is a JSP?
3.13.2 JSP engine/container:
3.13.3 Translation time and request time
3.13.4 Scriptlets
3.13.5 Expressions
3.13.6 Declarations
3.13.7 Directives
3.13.8 Implicit objects
3.13.9 Exception handling
3.14 Survey of other server-side Java technologies
3.14.1 XML
3.14.2 XSLT
3.14.3 Enterprise Java Beans
3.14.4 Java Messaging Service
4. Day 4: Databases, Best Practices, and Final Project
4.1 Databases and JDBC
4.1.1 Getting things set up
4.1.2 Connecting to the database
4.1.3 Statements
4.1.4 getXXX methods
4.1.5 Updating the database
4.1.6 PreparedStatements
4.1.7 A real method
4.2 JUnit
4.2.1 Is Testing Important?
4.2.2 Mars Orbiter
4.2.3 USS Yorktown
4.2.4 Types of tests
4.2.5 Unit Testing 101
4.2.6 Goals of unit testing?
4.2.7 Unit Testing with JUnit
4.2.8 A sample JUnit session
4.2.9 Recap
4.3 Best practices
4.4 Refactoring
4.5 Final project
Bibliography
Up:
java_oo
Previous:
java_oo
Next:
1. Day 1: Object-Oriented