minority report

A “Minority Report” Monte Carlo simulation in Scala


“The Precogs are never wrong. But occasionally they do disagree.”
~ Minority Report
 

This article shares the source code for a Monte Carlo simulation that I wrote in Scala. It was inspired by the movie Minority Report, as well as my own experience.

Background

For the purposes of this simulation, imagine that you have three people that are each “right” roughly 80% of the time. For instance, if they take a test with 100 questions, each of the three individuals will get 80 of the questions right, although they may not get the same questions right or wrong. Given these three people, my question to several statisticians was, “If two of the people have the same answer to a given question, what are the odds that they are correct? Furthermore, if all three of them give the same answer to a question, what are the odds that they are right?”

Apple iWatch/iTime device patent, and gestures

After reading that Apple was granted a patent for an iWatch/iTime device that includes “gestures,” it made me think of a company whose name I can’t remember, but they wanted to let you perform gestures in front of your Mac/Windows PC. If you could perform gestures in the air over your iWatch device, like in The Minority Report, that would be pretty cool.

A Java Monte Carlo simulation for my “Minority Report” problem

Introduction

This Java Monte Carlo simulation tutorial, and the corresponding Java program, was inspired by the story and subsequent movie "Minority Report", as well as my recent interest in Monte Carlo simulations.

Sun, Feb 16, 2003

The minority report by pkd is becoming a bit too real ... right now I'm an itchy finger away from buying a Tablet PC, which led to finding this page from IBM about "natural interaction" and "dream space". Combine that way of interacting with computers, add a touch of multiple instances of Joseph McMoneagle, and you have the reality of the minority report. (At least the computer part supplies the vision of the computer interaction in the movie version.)