I’m told that this is a famous poster for designers that I just applied a lot of whiteout to. (The missing words seem to have been inspired by Samuel L. Jackson.) I like “Believe in yourself” and “Trust your gut.”
I use Gimp to work on images all the time, but I was just reminded of Inkscape as a free tool for drawing and illustrating.
Dieter Rams Ten Design Principles: Recently I wrote about Jonathan Ive design interview quotes, and if you're familiar with industrial design and Apple design, you know you can't mention Jonathan Ive without also mentioning Dieter Rams, a world famous designer for Braun.
(If you don't know why I say that you can't think of Apple or Jonathan Ive without thinking of Dieter Rams, this Gizmodo article shows the amazing comparisons between Mr. Rams' designs and current Apple products.)
Dieter Rams 10 design principles (commandments)
So, to give Dieter Rams a little honor and credit -- both for his work at Braun and the evolution of his work at Apple — here are the famous "Dieter Rams 10 Design Principles":
- Good design is innovative
- Good design makes a product useful
- Good design is aesthetic
- Good design makes a product understandable
- Good design is unobtrusive
- Good design is honest
- Good design is long-lasting
- Good design is thorough down to the last detail
- Good design is environmentally friendly
- Good design is as little design as possible
This article contains a collection of quotes on design from Apple designer Jonathan Ive (or “Jony Ive,” as Steve Jobs called him). (Note: He prefers to refer to himself as a “builder” or “maker” as opposed to a designer.)
For those who don’t know of him, Jonathan Ive is credited with designing almost every Apple product since 1997. Given that very long string of success, I became interested in what Mr. Ive has to say, and to that end, here’s a collection of Jonathan Ive design interview quotes I’ve gathered over the last few years.
One of my gripes with both MacOS and Ubuntu is that it’s harder than it needs to be to grab a window corner or edge to resize it. IMHO, designers are choosing form over function.
This quote from Meredith Monk on LionsRoar.com reminds me of writing software and designing things:
“I’ve always thought that making art is like jumping from the edge of a cliff. At the beginning of every new work — and every day of work — is the unknown. Being an artist is being unsure, asking questions, stumbling around with only an inkling of what will manifest and tolerating the fear of hanging out in the unknown. When curiosity and interest become more present than discomfort, the mystery becomes enjoyable and its exploration vivid and vibrant.”
This image comes from an article titled Design is Mainly About Empathy, where the main part of the article is that design is about understanding the user’s mental model about the thing you’re trying to design.
There’s a nice collection of front-end developer job interview questions at this Github link.
From a recent (late 2014) article on Jonathan Ive.
I just fired up my old 2006 MacBook Pro that runs Mac OS X 10.5.8, and it helped me realize why I don't like the Spaces feature in the newest versions of the Mac operating system: It used to be fun.