Beginning Java Game Development with LibGDX (source code)
The source code for Beginning Java Game Development with LibGDX is at the URL shown.
The source code for Beginning Java Game Development with LibGDX is at the URL shown.
“Show me your flowcharts (source code), and conceal your tables (domain model), and I shall continue to be mystified; show me your tables (domain model) and I won’t usually need your flowcharts (source code): they’ll be obvious.”
~ Fred Brooks, “The Mythical Man Month”
(text in parentheses added by me)
Sometimes I think working with LaTeX is like sitting at the controls of the Nebuchadnezzar in The Matrix.
I don’t have any major conclusions to share in this blog post, but ... what I was curious about is how Scala implements lazy val
fields. That is, when the Scala code I write is translated into a .class file and bytecode that a JVM can understand, what does that resulting code look like?
This website is a little one-man operation. If you found this information helpful, I’d appreciate it if you would share it.
As a quick note, if you want to embed a Scala source code example in your Scaladoc comments, just put the source code block in between {{{
and }}}
characters in your comments, as shown in this example:
This link has the source code for the online book, The Busy Coder's Guide To Advanced Android Development.
I found this Apollo 11 source code tweet at this url, and the bug report and 100+ comments are here on Gituhub.
As a quick note and a little bit of source code sharing, I wrote the following Perl script to delete all of the binary files it finds in a list of files it’s given. I named this script deleteBinaryFiles.pl, and it should be called like this:
deleteBinaryFiles.pl listOfFilesToLookAt
where listOfFilesToLookAt is a file that contains a list of filenames, with one filename per line.
Given that brief introduction, here’s the source code:
This website is a little one-man operation. If you found this information helpful, I’d appreciate it if you would share it.
In my spare time lately I’ve been writing this Android football game, and for the game I needed a simple FIFO queue. I haven’t used Java much lately, and after a quick Google search showed things that were more complicated than what I had in mind, I wrote my own FIFO queue.
This website is a little one-man operation. If you found this information helpful, I’d appreciate it if you would share it.