To do the best design ... alvin August 8, 2019 - 8:15am

“To do the best design you have to live and breathe the product.”

~ from the book, Jony Ive, The Genius Behind Apple’s Greatest Products

The “Nanna teapot” (from Don Norman's Emotional Design) alvin July 25, 2019 - 6:50pm

It’s worth mentioning that my last post about a glass teapot was inspired by a book titled Emotional Design: Why We Love (or Hate) Everyday Things by Don Norman. In that book he shows this image of three teapots, and the glass one in the middle is known as a “Nanna teapot.” I just saw that one sold on eBay for $275; that’s a little more than I had in mind. :) Mr. Norman earlier published a best-selling book titled The Design of Everyday Things.

Good design: Quantity leads to quality (and iteration speed is vital) alvin July 25, 2019 - 6:47pm

When I saw this tweet this morning:

[DOG MAGICIAN] think of a color, any color ... is it ... gray?


I knew that I loved the joke, but I didn’t like the presentation. I wanted to put the joke on Facebook, but I know that people like images more than they like text, so I made a second cup of coffee and began putting the text on an image.

Apple design: Jonathan Ive design interview quotes

This article contains a collection of quotes on design from Apple designer Jonathan Ive (or “Jony Ive,” as Steve Jobs called him). (Note: He prefers to refer to himself as a “builder” or “maker” as opposed to a designer.)

For those who don’t know of him, Jonathan Ive is credited with designing almost every Apple product since 1997. Given that very long string of success, I became interested in what Mr. Ive has to say, and to that end, here’s a collection of Jonathan Ive design interview quotes I’ve gathered over the last few years.

Good and bad design at Apple under Jonathan Ive alvin July 16, 2019 - 9:03am

This article contains a fair balance of pointing out the good and bad of design at Apple under Jonathan Ive. Most people know the good parts, so this image shows a discussion of just two of the worst design decisions made by Apple’s design team. Other bad designs under Apple include pretty much every mouse ever made, the horribly infamous butterfly keyboards, and the trashcan Mac Pro design.

It seems like at some point every design quits thinking about what’s the best for the customer and succumbs to something that looks pretty. As the old saying goes, “Absolute power corrupts absolutely.”

The first release of a product or service doesn’t have to be great alvin March 4, 2019 - 12:49pm

If you ever think you have to be perfect with a product or service in its first release, I encourage you to watch the Match Game tv series on Amazon Video. The first episodes of Match Game 73 were horrible; Gene Rayburn wasn’t comfortable, the writing was extremely poor, and all the celebrities (except for Jack Klugman) seemed uncomfortable. Then flash forward to Match Game 75 (or 78) and you’ll see a much better show.

For another example, take a look at the original iPhone and compare it to what’s available now. It was revolutionary, but it was also a minimum viable product.

If you build the wrong application, no cool new technology will save it

Paraphrasing someone tonight: “I worked on cool projects X, Y, Z with cool new technologies A, B, and C. They all failed. Nobody used them. The only app customers still use was written in lowly old PHP. And the customers love it.”

I took that as, if you build the wrong application, no cool new tech will save it.

The three things a Business Analyst should think about during meetings

When it comes to working as a business analyst, I’ve learned that there are just three things you need to keep in your mind when meeting with your customers (the project sponsor (gold owner) and domain experts (“goal donors”)) to gather requirements. These three thoughts will keep your meeting on track, lead you to the next question, and will help you know when your work is done.